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Welcome to the dark nightmare future of the 41st millennium, the grim era of the Imperium. The battlefield is spread acro The problem is that the enemies are collectively as dumb as a stump. The grunt soldiers just charge and kneel right in front of you, and shoot with an accuracy that makes Stormtroopers look like marksmen. There's also a severe lack of variety of enemy units. In some games, this makes sense -- in a World War II shooter you're going to fight Germans, so you expect a bit of unit monotony.
But the Warhammer 40K universe is teeming with creatures, and yet in each mission you'll face the same two or three enemy types from start to finish. It gets old after a while. Speaking of getting old, the weapons are severely lacking. The Tau guns are very bland, and even the Imperial weaponry that you pick up lacks the same punch as the weapons in a game like Halo. While this is being true to Warhammer 40K, it doesn't change the fact that in a shooter you want to play with new toys after a while; going through several levels using the same pea-shooter isn't a lot of fun.
Multiplayer isn't much better, as you're presented with three run-of-the-mill game modes capture the flag, deathmatch, and team deathmatch and a handful of multiplayer maps. Developer Kuju misses a great opportunity here; the Warhammer 40K universe is rich with detail, and the idea of picking a particular race or Space Marine chapter and receiving the benefits from each in a multiplayer setting would be an absolute blast. Although the level design is lacking in some ways, the game developers have done a good job of finding strengths in the maps.
Instead of spreading things out horizontally, they spread them out vertically. In other words you have bad guys or should that be good guys? The sound effects also go a long way in helping you feel the game with a near constant shuddering barrage of heavy weapons attacks and excellent voice acting. The multiplayer options are a little light, but what more can you do with a first-person shooter anyway? You get all the usually suspects: death match, team death match, capture the flag plus eight maps to choose from.
Not exactly the best multiplay, but it does extend the game's life a bit. Fire Warrior is a fun game to play with a unique look and feel that will make Warhammer fans happy and give those new to the genre a unique experience as they blast away. For a first-person shooter set in the distant future, Fire Warrior looks and plays a lot like Sure, the sci-fi-meets-satan aesthetic of Doom is indebted to the age-old Warhammer strategy games, and not the other way around, so the cosmetic similarities are excusable, but the pared-down gameplay is not.
Fire Warrior is a purely switch-flipping, key-finding, frag-em-all affair, oblivious to any and all genre redefining innovation. After placing bombs on the joints of a walking tank in an hour-long level, for instance, it would've been nice to see the Titan lumber out of its hold and collapse in a smoldering heap.
Instead, you faintly hear an explosion as the next scene loads. So much for scripting. Nor will the milquetoast online mode do much to sweeten the bitter pill of monthly broadband fees. Communicating with people is a big part of online gaming's appeal, yet with no text or voice chat options, Fire Warrior muzzles players.
What's more, the only way to switch maps or tweak settings is to quit a server and start a new match. Shawn's right: Absolutely nothing in this future-shocked shooter will actually shock anyone who's played a first-person blaster before.
In fact, Warhammer is so crammed with cliches--color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in Quake --that it feels like it's just going through the first-person-shooter motions.
Levels and enemies get more interesting about halfway through--and multiplayer is a fun-for-a-few-games diversion--but none of that's enough to pluck this game from mediocrity. I think Fire Warrior deserves a bit more credit than these guys give it. The objectives and most of the gameplay may feel familiar it actually feels like an attempt to rip off Halo more than anything else , but that's where the cliches end.
How many FPSes have you board an enemy ship out in deep space, starting on the outer hull and blasting your way in? Levels like that, along with scripted events and cool art design, eventually got me interested, despite the average graphics and ineffective weapons.
Too bad the lazy multiplayer adds no value. Browse games Game Portals. Warhammer 40, Fire Warrior. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 17 Warhammer 40, Fire Warrior Screenshots. Game review Downloads Screenshots Attic Attac Crudely daubed in acrylics and tissue-wrapped, my own collection of miniatures rests peacefully in dog-eared boxes somewhere in the loft - never to see the light again. Model Behaviour And of course there are the two standard console features we PC players must endure: not being able to define key settings in-game and no save feature, except for the usual checkpoints.
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